KPacman KPacman
Version 0.2.6

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1. Introduction

1.1 Changes 

Version 0.2.6 (December 11th, 1999)

  • Swedish translation of some text (unfortunately incomplete) by Johne.
  • By the use of special charaters (umlauts) in the swedish version, the whole font-handling had to be rearranged.
  • The fonts contains (nearly) the full ISO-Latin1 characterset (no lowercase characters).
  • Alignment functions built into the display routines.
  • No further use of xbm-fonts, therefore pbm-files were used as fonts (they need less space, even they contains much more characters).
  • All textelements added to the localisation (i18n). So strings like "GAME OVER" or "READY!" could be translated into any language.
  • The documentation and programm now contains my brandnew email-address.

Version 0.2.5 (June 20th, 1999)

  • Displaying of the hall of fame changed, hopefully this fix some rare bugs. Use lower/raise- instead of former used hide/show-functions to switch display.
  • The file used for HighScore storage, will be set to worldwriteable (chmod 666) during installation. Thru this "normal" users could store their highscores permanently.
  • Levels entended upto 13 (LevelPixmaps, Score), by the higher scores, the fonts (for displaying the scored points) had to be extended too. The scores could be variable (in the range from 10 to 9000, only the leading digit can be not 0. exception 1600 ) now. The pixmap for the score could be larger than the actual figure itself.
  • Because there is not enough room to show 13 levelsymbols in the statusline, the position of the symbol can be specified by the LevelPosition value(s).
  • The default-Speed of the monsters kept constant althrough higher levels, requested by Gerald Williams.
  • Update-routines (display) optimized.
  • The documentation and programm now contains my new email-address.

Version 0.2.4 (January 26th, 1999 - today linux v2.2 was released)

  • Added the hall of fame to store the highscores. For this, the structure of the bitfonts was extented to contain furthermore characters, the special-characters (small scores during the game) moved to the control-character-region and the fonthandling was enhanced (FontFirstChar and FontLastChar can be stored in the Configfile).
  • The size of the labels in the "Change Keys..."-dialog were set manually, cause the autoResize-function in the qt-libs didn't work correctly in all versions.
  • The menuitems are more sensitive to the actual availiable functions (disabled/enabled and checked).
  • Now, also in the "MIDWAY (large)"-scheme the smoother font-smooth.xbm font is used by default.
  • The files for the internationalization moved to represent the new standard locations.

Version 0.2.3a (January 15th, 1999)

  • Keyboard-routines changed to be compatible with the KDE 1.1 libraries (compiles with 1.0 and 1.1).
  • A small bug fixed in kpacman.cpp (CHECK_PTR( menuBar )).

Version 0.2.3 (September 12th, 1998)

  • Slowed down the movement of the monsters in the prison, and fixed a bug that kept the monsters moving slowly after the "harmless"-phase of the monsters.
  • Added a new font "font-smooth" and smoothed the pixmap "wall.xpm" for the Zacman-scheme.
  • Enhanced configuration of all timing-parameters using the configuration file.
  • Changed Help-function (kapp->getHelpMenu) to reflect the KDE-Standard.
  • Improved the documentation (Many thanks to Andreas Pour).

Version 0.2.2 (August 24th, 1998)

  • Localized the sources and added a German translation of the documentation.
  • Fixed bug so pixmaps and bitfonts could located correctly after using the "Change keys..."-dialog.
  • Changed the location of the files (sources, pixmaps, docs etc.) to reflect the recommeded structure of kapptemplate v0.1.

Version 0.2.1 (August 18th, 1998)

  • Improved the timing (it's not perfect yet), and I hope Andreas Pour will have more fun testing the next version.
  • Increased flexibility in handling the pixmaps.

Version 0.2.0 (August 13th, 1998)

  • Added (preliminary) graphic scheme support.

Version 0.1.1 (August 8th, 1998) 

  • First public release.
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